| | General Information
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| This topic 1 | Choose Software That Fits Your Needs
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One of the first things you will need to do is choose what software you will be using in the game design process. There are quite a few choices on the market today, you may want to consider the following when making your choice.
- Price (How much do you have to spend on this project?)
- Available materials for the software (help features, guides, forums, tutorials)
- Student reaction to software (do the students think it's easy to use?)
- Resource packs included with the software (are sprite libraries included?)
- Flexibility of software (can it be learned easily yet be powerful enough to continue to challenge students?)
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Top Game Design Software Choices
ClickTeam: The Games Factory 2 & Multimedia Fusion 2 text file
 TexasGames ClickTeam Tutorials file
 The Daily Click file
 ClickTeam Education Network text file
Texasgames.net Review of The Games Factory 2 & Multimedia Fusion 2 by Caleb Gentry
Pros- Simple interface, sprite libraries included, excellent support from ClickTeam, online education community, GUI interface adaptable for any age yet remains challenging.
Cons- Cost is higher (although very reasonable) than other similar products, no built in access to programming language. Step through feature from previous version removed.

RPG Maker VX from Enterbrain file
Texasgames.net Review of RPG Maker VX by Caleb Gentry
Pros- Simple interface, sprite libraries included, online community, GUI interface adaptable for any age yet remains challenging. Cost is very reasonable and educational pricing is offered through Protexis (about an $18 discount as of 3/09). Direct access to Ruby scripting is offered through the user interface so if you are looking to teach text based coding RPG Maker VX may be the right choice for your class.
Cons- Compared to previous editions of RPG Maker this version only allows for a limited number tile sets. However the existing sets are extensive and one blank set is provided.

YoYo Games: Game Maker file
 TexasGames Game Maker Tutorials file
 Game Maker Tutorials file
 Game Maker Tutorials from Luke Harrison file

Texasgames.net review of Construct by Caleb Gentry
Pros- You can't beat the price (Free)! The interface is fairly simple and yet flexible enough to handle more complex programming. The graphics capabilities of Construct are excellent by utilizing the Microsoft Direct X 9 graphics engine effects such as motion blurs, lighting effects and realistic physics are possible.
Cons- Although there is a significant user community behind Construct there are not as many educators using the software as compared to the ClickTeam products or Game Maker. One downside of Construct is the lack of built in sprite libraries.
Construct file
 Construct Tutorials file

GameCore Indie file

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Other Game Design Software
Torque Game Builder file
XNA file
 Microsoft Dreamspark Program (XNA for Free) file
 Torque from GarageGames file
Scratch file
Untested Software Resource
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Game Design Software for the Mac (New!)
Stagecast (Mac and PC) file
Game Building Tools for the Mac (Power Game Factory, Torque, iTGB, Unity) file
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| 2 | Find Resources (Forums/Tutorials/Books)
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| 3 | Learn The Software & Design/Development Process
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| 4 | Design Your Course/Units
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| 5 | Standards Alignment
Depending on the organization you are working for use may have more or less pressure to align your gaming units with state and national standards. Fortunately game design is very flexible when it come to alignment below are some resources to help with this process.
Standards Alignment Discussion file
NETS-S Alignment Resource
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| 6 | Find Peers Who Can Help You Teach Game Design
During the process of developing a game design course it will be important to discuss the challenges you are facing with peers. You may be luck enough to have someone on your own campus or you may need to connect with peers who live far away. TexasGames.net is one example of a community of educators working together to help each other provide a superior experience to the students they serve.
Gaming Questions Forum
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| 7 | Keep It Simple At First
You may be tempted to go full throttle at first with creating a game design program...don't curb your enthusiasm but consider creating a few solid pieces to your course first and testing them with a few students.

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| 8 | Allow Students To Contribute
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| 9 | Take Into Consideration Gender Differences
When designing then learning environment and curriculum for your course remember that boys and girls may approach the learning process very differently...especially in game design.
The Gurian Institute file

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| 10 | Take Into Consideration Digital Native Behaviors
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