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General Information

  • teacherWhy use video game design in the classroom?

    • Example 1: I teach a computer class and I'm looking for new ways to engage my students and teach them skills like programming, design and troubleshooting. I use or would like to use the project based learning model for my classroom.

    • Example 2: I teach a core subject and some students especially boys have trouble being excited about the content I'm teaching. I know that they love video games and if I could tap into that interest I think that they would learn a lot more.
  • Before you start a game design course or use game design as a unit within another course you may want to familiarize yourself with the issues surrounding video games.

  • Texasgames Links for Gaming Educators file
  • GameDev.net file
  • Gamasutra file
  • IGN file
  • GamesRadar.com file
  • Gamespot file
  • GameSpy file
 
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Choose Software That Fits Your Needs

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Find Resources (Forums/Tutorials/Books)

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Learn The Software & Design/Development Process

  • Do not feel like you need to master the game design process or the software you have chosen in order to teach game design or use is as a unit within another course. Your students will be able to fill in any holes in your instruction. However it is very important that you go through the process yourself and have some idea how to use the basic functions of the design software.

    The best way to get this experience is to make a simple game yourself. A simple game usually includes-

    • Start Screen (Instructions)
    • Main Gameplay (1 or 2 levels)
    • End Screen (High Scores)
  • The Game Design Process file
  • Game Design Wiki file
  • The Art of Computer Game Design file
  • The Chemistry of Game Design text file
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Design Your Course/Units

  • When designing your course or units taking into consideration the following variables-

    • What is my ultimate goal for the course?
    • How long (time) do I have to commit to this project?
    • Do I have the support of my administration?
    • How will I deliver the course materials (printed or electronic)?
    • When I get questions about game design that I cannot answer where will I find the answer?
    • Do you want students to all create their own games or can they work together (each specialize into different roles such as level designer, programmer, tester, audio editor, debugger)?
  •  Here are some recommended tools for creating lessons.

  • CamStudio (Free) file
  • Camtasia Studio file
  • Adobe Captivate 3 file
  • Captivate Example 1 file
  • Captivate Example 2 file
  • Jing Project file
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Standards Alignment

  • Depending on the organization you are working for use may have more or less pressure to align your gaming units with state and national standards. Fortunately game design is very flexible when it come to alignment below are some resources to help with this process.

  • Standards Alignment Discussion file
  • NETS-S Alignment Resource
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Find Peers Who Can Help You Teach Game Design

  • During the process of developing a game design course it will be important to discuss the challenges you are facing with peers. You may be luck enough to have someone on your own campus or you may need to connect with peers who live far away. TexasGames.net is one example of a community of educators working together to help each other provide a superior experience to the students they serve.

  • Gaming Questions Forum
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Keep It Simple At First

  • You may be tempted to go full throttle at first with creating a game design program...don't curb your enthusiasm but consider creating a few solid pieces to your course first and testing them with a few students.

  • Bad Clown

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Allow Students To Contribute

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Take Into Consideration Gender Differences

  • When designing then learning environment and curriculum for your course remember that boys and girls may approach the learning process very differently...especially in game design.

  • The Gurian Institute file
  • Trogdor

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Take Into Consideration Digital Native Behaviors

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  • Suggestions?

    If you have any suggestions on how to improve the "Beginning Gaming Teacher's Toolkit" please send a message to Caleb Gentry.