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  • teacherWhy use video game design in the classroom?

    • Example 1: I teach a computer class and I'm looking for new ways to engage my students and teach them skills like programming, design and troubleshooting. I use or would like to use the project based learning model for my classroom.

    • Example 2: I teach a core subject and some students especially boys have trouble being excited about the content I'm teaching. I know that they love video games and if I could tap into that interest I think that they would learn a lot more.
  • Before you start a game design course or use game design as a unit within another course you may want to familiarize yourself with the issues surrounding video games.

  • Texasgames Links for Gaming Educators file
  • GameDev.net file
  • Gamasutra file
  • IGN file
  • GamesRadar.com file
  • Gamespot file
  • GameSpy file
 
4

Design Your Course/Units

  • When designing your course or units taking into consideration the following variables-

    • What is my ultimate goal for the course?
    • How long (time) do I have to commit to this project?
    • Do I have the support of my administration?
    • How will I deliver the course materials (printed or electronic)?
    • When I get questions about game design that I cannot answer where will I find the answer?
    • Do you want students to all create their own games or can they work together (each specialize into different roles such as level designer, programmer, tester, audio editor, debugger)?
  •  Here are some recommended tools for creating lessons.

  • CamStudio (Free) file
  • Camtasia Studio file
  • Adobe Captivate 3 file
  • Captivate Example 1 file
  • Captivate Example 2 file
  • Jing Project file
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  • Suggestions?

    If you have any suggestions on how to improve the "Beginning Gaming Teacher's Toolkit" please send a message to Caleb Gentry.